Enhancing Online or Blending Learning Environments with Active Learning: Part III (Interactive Games)
Start
1-30-2019 1:45 PM
End
1-30-2019 2:30 PM
Short Description
Enhancing instruction with active learning increases student engagement, which in turn yields higher learning outcomes and greater retention. Determining where to start or how to incorporate online learning strategies in an online environment can be overwhelming. Part III of this series will equip attendees with interactive games to implement in an online or blended environment.
Abstract
In this snapshot presentation, participants will briefly explore the concept of active learning through the use of interactive games in an online or blended learning environment. This presentation will provide attendees with key takeaways on how active learning can increase student interaction with their peers and the content when the course and/or assignments have been properly prepared for the implementation of interactive games. The facilitator will showcase various examples of interactive games in the online or blended learning environment to either be replicated or adapted within attendees’ own classes at their institutions or for instructional designers to be able to present to instructional faculty as suggestions for their own implementation.
Interactive games in an online or blended learning environment offer custom learning experiences for students, which is essential as every student learns differently. Through the use of interactive games, students can make errors, course correct and revisit concepts, allowing them to understand course material and specific concepts they may struggle with. Attendees will leave this snapshot presentation with innovative ways of implementing interactive games in an online or blended learning environment at their institution.
Format
Snapshot Presentation
Institutional level targeted
Higher Ed
Enhancing Online or Blending Learning Environments with Active Learning: Part III (Interactive Games)
In this snapshot presentation, participants will briefly explore the concept of active learning through the use of interactive games in an online or blended learning environment. This presentation will provide attendees with key takeaways on how active learning can increase student interaction with their peers and the content when the course and/or assignments have been properly prepared for the implementation of interactive games. The facilitator will showcase various examples of interactive games in the online or blended learning environment to either be replicated or adapted within attendees’ own classes at their institutions or for instructional designers to be able to present to instructional faculty as suggestions for their own implementation.
Interactive games in an online or blended learning environment offer custom learning experiences for students, which is essential as every student learns differently. Through the use of interactive games, students can make errors, course correct and revisit concepts, allowing them to understand course material and specific concepts they may struggle with. Attendees will leave this snapshot presentation with innovative ways of implementing interactive games in an online or blended learning environment at their institution.