Integrating Games and Interactive Functionality to Improve Learning Outcomes in Distance Learning College of Business courses

Start

1-30-2019 10:30 AM

End

1-30-2019 11:45 AM

Short Description

The need to effectively deliver educational content to dispersed learning populations is clearly accelerating. This session’s objective is to demonstrate and provide a succinct set of easy-to-incorporate ideas and tips to effectively integrate hands-on exercises, activities and simulations into fully on-line courses using Canvas’ LMS.

Abstract

As the need to effectively deliver educational content to dispersed learning populations is clearly accelerating, more and more faculty are discovering that traditional modes of face-to-face delivery don’t translate well and that in fact, e-learning often magnifies our shortcomings.

This session is focused primarily on faculty who are interested in exploring the array of tools and functionality afforded via e-learning platforms especially in increasing the “hands on feel” so vital for active learning. Its objective is to demonstrate and provide a succinct set of easy-to-incorporate ideas and tips to effectively integrate hands-on exercises, activities and simulations into fully on-line courses using Canvas’ LMS.

The interactive session will include:

  • Examples of active learning tools and methods used
  • Guidelines for successful (re-)design of existing courses (including how to more easily find games, simulations and activities, how to (re-)design your existing F2F hands-on activities and how to ensure learner participation via directions, assignments and grading rubrics)
  • Identification of likely landmines (e.g. learner resistance and academic dishonesty) and tips and lessons learned to mitigate and avoid them, and
  • Anecdotal and outcomes data

Format

Concurrent Session

Institutional level targeted

Higher Ed

This document is currently not available here.

Share

COinS
 
Jan 30th, 10:30 AM Jan 30th, 11:45 AM

Integrating Games and Interactive Functionality to Improve Learning Outcomes in Distance Learning College of Business courses

As the need to effectively deliver educational content to dispersed learning populations is clearly accelerating, more and more faculty are discovering that traditional modes of face-to-face delivery don’t translate well and that in fact, e-learning often magnifies our shortcomings.

This session is focused primarily on faculty who are interested in exploring the array of tools and functionality afforded via e-learning platforms especially in increasing the “hands on feel” so vital for active learning. Its objective is to demonstrate and provide a succinct set of easy-to-incorporate ideas and tips to effectively integrate hands-on exercises, activities and simulations into fully on-line courses using Canvas’ LMS.

The interactive session will include:

  • Examples of active learning tools and methods used
  • Guidelines for successful (re-)design of existing courses (including how to more easily find games, simulations and activities, how to (re-)design your existing F2F hands-on activities and how to ensure learner participation via directions, assignments and grading rubrics)
  • Identification of likely landmines (e.g. learner resistance and academic dishonesty) and tips and lessons learned to mitigate and avoid them, and
  • Anecdotal and outcomes data