Home > HCAS > HCAS_PUBS > HCAS_JOURNALS > TQR Home > TQR > Vol. 27 > No. 11 (2022)
Abstract
Video game addiction has become a significant concern in many countries with the development of the digital entertainment industry. Researchers have devoted their efforts to understanding the causes of video game addiction and seeking solutions and treatment approaches to help reduce the addictive problem. Similar to the worldwide situation, video game addiction issues are also a major socio-cultural problem in China. Although qualitative and quantitative research methods have been used in video game addiction studies, current research still follows the model of collecting data from objective participants and then analysing it. Contrarily, there is a lack of first-person empirical data on overcoming video game addiction. This research adopts the autoethnographic approach to study video game addiction topics. The outcome indicates that the author’s game addiction is mainly created by seeking fun in gameplay and escapism from real-life problems. The factors that help the author overcome the addiction and further turn into a positive influence in his life include shifting attention and making life more purposeful.
Keywords
addiction, video games, motivation, prevention, autoethnography
Publication Date
11-5-2022
Creative Commons License
This work is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 4.0 International License.
DOI
10.46743/2160-3715/2022.5528
Recommended APA Citation
Hu, X., & Zhang, H. (2022). Transforming from Addicted Video Gamer to Doctoral Candidate: An Autoethnographic Reflection. The Qualitative Report, 27(11), 2404-2418. https://doi.org/10.46743/2160-3715/2022.5528
ORCID ID
0000-0002-8322-3204
Included in
Educational Psychology Commons, Quantitative, Qualitative, Comparative, and Historical Methodologies Commons