Event Title
Webquests: A strategy for active learning
Location
Terry
Format
Workshop
Start Date
16-1-2010 1:30 PM
End Date
16-1-2010 3:00 PM
Abstract
PURPOSE: Participants will examine the rationale for a WebQuest as a tool for student learning and examine the component parts of a WebQuest. Participants will also analyze examples of WebQuests and create draft WebQuests of their own.
TEACHING METHODS: Background information and examples of WebQuests will be provided, including a working WebQuest created by the presenter. Collaborative teaching strategies will offer participants an opportunity to share ideas for constructing WebQuests. WebQuests are teaching strategies that are common among K-12 grades, but are just beginning to emerge in higher education. They are based on real world problems that reach the Millennial Student and are intended to develop students’ higher order thinking skills. Students are presented with a realistic problem and are instructed to solve it using resources and external links embedded in the WebQuest. All WebQuests contain standard component parts: Introduction, Task, Process, Resources, Evaluation, and Conclusion. Participants will be given useful online resources and templates for creating WebQuests so that they will be able to create working WebQuests that are applicable to their own settings.
IMPACT: It is expected that participants of this workshop will have the necessary tools to be able to create a WebQuest for a course of their choosing.
Webquests: A strategy for active learning
Terry
PURPOSE: Participants will examine the rationale for a WebQuest as a tool for student learning and examine the component parts of a WebQuest. Participants will also analyze examples of WebQuests and create draft WebQuests of their own.
TEACHING METHODS: Background information and examples of WebQuests will be provided, including a working WebQuest created by the presenter. Collaborative teaching strategies will offer participants an opportunity to share ideas for constructing WebQuests. WebQuests are teaching strategies that are common among K-12 grades, but are just beginning to emerge in higher education. They are based on real world problems that reach the Millennial Student and are intended to develop students’ higher order thinking skills. Students are presented with a realistic problem and are instructed to solve it using resources and external links embedded in the WebQuest. All WebQuests contain standard component parts: Introduction, Task, Process, Resources, Evaluation, and Conclusion. Participants will be given useful online resources and templates for creating WebQuests so that they will be able to create working WebQuests that are applicable to their own settings.
IMPACT: It is expected that participants of this workshop will have the necessary tools to be able to create a WebQuest for a course of their choosing.
Speaker's Credentials
SPEAKER: Ms. Rubertone has been a Clinical Assistant Professor and Director of Clinical Education at Drexel University for 12 years. She has a strong interest in the pedagogy of active student learning through the use of technology. Ms. Rubertone is currently in the dissertation phase of her Doctor of Education Degree (EdD).