Theses and Dissertations
Date of Award
2024
Document Type
Dissertation - NSU Access Only
Degree Name
Doctor of Education (EdD)
Department
Abraham S. Fischler College of Education and School of Criminal Justice
Advisor
Steven Hecht
Committee Member
Jaime Arango
Keywords
Digital Game-Based Learning, technology integration, technology self-efficacy, Technology Acceptance Model, professional development
Abstract
Western Pacific educational institutions are investing heavily in technology in classrooms to meet the needs of K-12 students. Measuring the effective use of digital technologies in the learning environment has become a routine part of monitoring and evaluating classroom instruction. One area of technology integration that has seen tremendous growth is digital game-based learning (DGBL). The researcher is interested in examining K-12 western Pacific teachers’ willingness to adopt DGBL through a modified Technology Acceptance Model. This study aims to examine the extent to which teachers’ perceived usefulness, perceived ease of use, and technology self-efficacy effects attitude toward adopting DGBL methods. The study will also explore teachers’ perceived benefits and limitations in response to a DGBL professional development provided to them in a western Pacific school district.
NSUWorks Citation
Lorraine Raqueño Catienza. 2024. Western Pacific K-12 Educators’ Adoption of Digital Game-Based Learning. Doctoral dissertation. Nova Southeastern University. Retrieved from NSUWorks, Abraham S. Fischler College of Education and School of Criminal Justice. (663)
https://nsuworks.nova.edu/fse_etd/663.