"Western Pacific K-12 Educators’ Adoption of Digital Game-Based Learnin" by Lorraine Raqueño Catienza
 

Theses and Dissertations

Date of Award

2024

Document Type

Dissertation - NSU Access Only

Degree Name

Doctor of Education (EdD)

Department

Abraham S. Fischler College of Education and School of Criminal Justice

Advisor

Steven Hecht

Committee Member

Jaime Arango

Keywords

Digital Game-Based Learning, technology integration, technology self-efficacy, Technology Acceptance Model, professional development

Abstract

Western Pacific educational institutions are investing heavily in technology in classrooms to meet the needs of K-12 students. Measuring the effective use of digital technologies in the learning environment has become a routine part of monitoring and evaluating classroom instruction. One area of technology integration that has seen tremendous growth is digital game-based learning (DGBL). The researcher is interested in examining K-12 western Pacific teachers’ willingness to adopt DGBL through a modified Technology Acceptance Model. This study aims to examine the extent to which teachers’ perceived usefulness, perceived ease of use, and technology self-efficacy effects attitude toward adopting DGBL methods. The study will also explore teachers’ perceived benefits and limitations in response to a DGBL professional development provided to them in a western Pacific school district.

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