This article discusses practical approaches and strategies to help educators determine how they can start implementing virtual reality (VR) in their courses while addressing the needs of diverse learners and engaging all students in meaningful VR learning experiences. The practical approaches and strategies shared in this paper center around three main areas of access: accessibility considerations, access to available technology, and access to VR experiences.



To view the content in your browser, please download Adobe Reader or, alternately,
you may Download the file to your hard drive.

NOTE: The latest versions of Adobe Reader do not support viewing PDF files within Firefox on Mac OS and if you are using a modern (Intel) Mac, there is no official plugin for viewing PDF files within the browser window.