Online Crowdsourced Informal Education in /r/summonerschool
Location
2081
Format Type
Paper
Start Date
January 2015
End Date
January 2015
Abstract
eSports have gained tremendous popularity, with League of Legends counting over 70 million regular players logging over 1 billion game-hours monthly. As professional summoners have gained legal recognition as athletes, players at all levels have sought to improve their gameplay in the hopes of “going pro”. Venues like /r/summonerschool provide online crowdsourced informal education toward gameplay improvement, and we explore this venue expanding Murthy’s (2008) methods for digital ethnography.
Online Crowdsourced Informal Education in /r/summonerschool
2081
eSports have gained tremendous popularity, with League of Legends counting over 70 million regular players logging over 1 billion game-hours monthly. As professional summoners have gained legal recognition as athletes, players at all levels have sought to improve their gameplay in the hopes of “going pro”. Venues like /r/summonerschool provide online crowdsourced informal education toward gameplay improvement, and we explore this venue expanding Murthy’s (2008) methods for digital ethnography.
Comments
Breakout Session D