A Meta-Analytic Review: The Implications of Virtual Reality with Immersion on Secondary Language Acquistion
Abstract
How can a curriculum be built to fully utilize the capabilities of Immersion in virtual reality (VR) and make it applicable to a classroom learning and individual learning environment? The generalized goal and outcome intended following this research is discovering how to build a sample curriculum for English language learners to help foster memorable and applicable secondary language acquisition. Research linked to both virtual reality and augmented reality has proved the capability for building immersion and engagement in a virtual space where learning processes are presentable and educational output is maximized. The immersion and engagement offered throughout VR is demonstrated to foster retention, recollection, and knowledge utilization in this meta-analysis. Therefore, we deem it as an invaluable platform to construct a curriculum for English language learners across all levels and intend to research the most beneficial ways to map and write a curriculum within the VR space.
Faculty Sponsors
Dr. Aileen Farrar
Project Type
Event
Location
Alvin Sherman Library
Start Date
4-6-2021 12:00 PM
End Date
4-9-2021 12:00 PM
A Meta-Analytic Review: The Implications of Virtual Reality with Immersion on Secondary Language Acquistion
Alvin Sherman Library
How can a curriculum be built to fully utilize the capabilities of Immersion in virtual reality (VR) and make it applicable to a classroom learning and individual learning environment? The generalized goal and outcome intended following this research is discovering how to build a sample curriculum for English language learners to help foster memorable and applicable secondary language acquisition. Research linked to both virtual reality and augmented reality has proved the capability for building immersion and engagement in a virtual space where learning processes are presentable and educational output is maximized. The immersion and engagement offered throughout VR is demonstrated to foster retention, recollection, and knowledge utilization in this meta-analysis. Therefore, we deem it as an invaluable platform to construct a curriculum for English language learners across all levels and intend to research the most beneficial ways to map and write a curriculum within the VR space.
