Abstract
Misogyny has moved from the silver screen, magazines, and internet into video gaming. The purpose of this essay is to demonstrate instances of gaming's misogynistic culture that began in the 1980's and has spiraled into the billion dollar juggernaut to this day. Countless examples of misogyny are expressed in gaming culture of the "hardcore" gaming market. Unfortunately, the gamers take their anti woman stances beyond the video games as well. When confronted about their misogynistic tendencies they attack with hateful words and pictures, and have even created a violent video game whose object is to assault a feminist blogger. Feminist bloggers, media critics, and others have been carrying the mantle against misogynistic video games for years and provide a valuable framework for this work. The paper will also explore examples of misogynistic treatment suffered by women on the business end of the gaming industry.
Faculty Sponsors
Dr. Allison Brimmer
Project Type
Event
Location
Alvin Sherman Library
Start Date
4-4-2014 1:00 PM
End Date
4-4-2014 5:30 PM
Unquestionable Misogyny in the Video Game Industry
Alvin Sherman Library
Misogyny has moved from the silver screen, magazines, and internet into video gaming. The purpose of this essay is to demonstrate instances of gaming's misogynistic culture that began in the 1980's and has spiraled into the billion dollar juggernaut to this day. Countless examples of misogyny are expressed in gaming culture of the "hardcore" gaming market. Unfortunately, the gamers take their anti woman stances beyond the video games as well. When confronted about their misogynistic tendencies they attack with hateful words and pictures, and have even created a violent video game whose object is to assault a feminist blogger. Feminist bloggers, media critics, and others have been carrying the mantle against misogynistic video games for years and provide a valuable framework for this work. The paper will also explore examples of misogynistic treatment suffered by women on the business end of the gaming industry.
