Defense Date
11-16-2020
Document Type
Thesis
Degree Type
Master of Arts
Degree Name
Composition, Rhetoric, and Digital Media
First Advisor
Melissa Bianchi
Second Advisor
Juliette Kitchens
Keywords
improvisation, video game, Twine, digital rhetoric
Abstract
This thesis is an improv-based digital role-playing game (RPG) created on Twine titled Spontaneity and the Supernatural. The game synthesizes Dustin Edward’s scholarship on remix and digital rhetoric, Kathleen Blake Yancy and Stephen J. McElroy’s application of assemblage theory in composition, and Viola Spolin’s improv theory and practices to take improv from the stage to a digital space. This game uses Twine as a development tool to deliver improv concepts, such as Spolin’s ensemble, environment, and intuition, procedurally. To incorporate these elements into the game, the thesis engages potential players with a narrative that suggests all players can practice improv through mechanics that include choice-based responses, timed responses, and suggestion entry via text boxes. Finally, this thesis examines the possibilities available to writers and game developers to teach players improv practices using digital games.
Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 International License.
NSUWorks Citation
Angelica Zadak. 2020. Spontaneity and the Supernatural: Simulating Improv on Twine. Master's thesis. Nova Southeastern University. Retrieved from NSUWorks, . (30)
https://nsuworks.nova.edu/hcas_etd_all/30.
Included in
Digital Humanities Commons, Game Design Commons, Rhetoric and Composition Commons, Theatre and Performance Studies Commons