Title
Rhetoric and Recapture: Theorizing Digital Game Ecologies through EA’s The Sims Series
Document Type
Article
Publication Date
9-2014
Publication Title
Green Letters: Studies in Ecocriticism
Keywords
Animals, culture, ecocrticism, wilderness, post-humanism, environment
ISSN
1468-8417
Volume
18
Issue/No.
3
First Page
209
Last Page
220
Abstract
This essay offers an ecocritical approach to studying games that accounts for the relationships between nature, technology and culture as they are configured by game design. By performing a reading of rhetoric and technological recapture in Electronic Arts’s (EA’s) The Sims series, the essay untangles how game design and game technology reflect ideologies – sometimes even conflicting ones – about how humans should relate to and interact with nature. This essay also argues that advancements in digital game technology afford designers and players the option to explore and perpetuate more complex and diverse ideologies about humans and nature that move away from anthropocentric and speciesist perspectives.
Creative Commons License
This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License.
NSUWorks Citation
Bianchi, M. (2014). Rhetoric and Recapture: Theorizing Digital Game Ecologies through EA’s The Sims Series. Green Letters: Studies in Ecocriticism, 18 (3), 209-220. https://doi.org/10.1080/14688417.2014.963881
DOI
10.1080/14688417.2014.963881