Title

Online Crowdsourced Informal Education in /r/summonerschool

Location

2081

Format Type

Paper

Start Date

January 2015

End Date

January 2015

Abstract

eSports have gained tremendous popularity, with League of Legends counting over 70 million regular players logging over 1 billion game-hours monthly. As professional summoners have gained legal recognition as athletes, players at all levels have sought to improve their gameplay in the hopes of “going pro”. Venues like /r/summonerschool provide online crowdsourced informal education toward gameplay improvement, and we explore this venue expanding Murthy’s (2008) methods for digital ethnography.

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Online Crowdsourced Informal Education in /r/summonerschool

2081

eSports have gained tremendous popularity, with League of Legends counting over 70 million regular players logging over 1 billion game-hours monthly. As professional summoners have gained legal recognition as athletes, players at all levels have sought to improve their gameplay in the hopes of “going pro”. Venues like /r/summonerschool provide online crowdsourced informal education toward gameplay improvement, and we explore this venue expanding Murthy’s (2008) methods for digital ethnography.