Making it Feel Real: Virtual Reality and AI in the Auditing Classroom

Start Date

8-11-2024 10:00 AM

End Date

8-11-2024 10:50 AM

Keywords

Virtual Reality, Artificial Intelligence, Simulation

Abstract

Complex, realistic virtual reality (VR) experiences are becoming more affordable and widely available. The rapid development of generative artificial intelligence (AI) has also allowed instructors to develop student experiences that have been previously too time consuming or expensive for large-scale implementation. The purpose of this proposal is to demonstrate how both technologies have been used to create exciting new immersive experiences for students.

Working with a software development company, I designed a VR simulation for auditing a randomized sample in a warehouse, generating downloadable records. This simulation is in its fourth year and has recently been licensed to another university.

We also developed an interview simulation using AI that has potential for every discipline. Students interview an avatar about travel expense reimbursements. The avatar can be adjusted for how forthcoming it is, and additional behavioral variables are under development. We have also created rubrics for student performance, and when student transcripts are evaluated against those rubrics by AI, both summative and formative assessments are generated. Additional interview scenarios are being developed by others within the H. Wayne Huizenga College of Business and Entrepreneurship.

In this session, I will present my work developing both simulations. I will highlight key takeaways from this design process and share advice for successfully integrating these simulations into academic coursework.

Learning Outcomes

  • Explain key considerations for integrating virtual reality into an academic course.
  • Explain how artificial intelligence can be used to enhance student learning experiences.
  • Identify opportunities to integrate virtual reality or artificial intelligence into their own courses, as well as the potential course adjustments necessary to support the learning experience.

Track

Teaching & Learning Technologies

Session Type

50-minute Interactive Presentation or Workshop

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Nov 8th, 10:00 AM Nov 8th, 10:50 AM

Making it Feel Real: Virtual Reality and AI in the Auditing Classroom

Complex, realistic virtual reality (VR) experiences are becoming more affordable and widely available. The rapid development of generative artificial intelligence (AI) has also allowed instructors to develop student experiences that have been previously too time consuming or expensive for large-scale implementation. The purpose of this proposal is to demonstrate how both technologies have been used to create exciting new immersive experiences for students.

Working with a software development company, I designed a VR simulation for auditing a randomized sample in a warehouse, generating downloadable records. This simulation is in its fourth year and has recently been licensed to another university.

We also developed an interview simulation using AI that has potential for every discipline. Students interview an avatar about travel expense reimbursements. The avatar can be adjusted for how forthcoming it is, and additional behavioral variables are under development. We have also created rubrics for student performance, and when student transcripts are evaluated against those rubrics by AI, both summative and formative assessments are generated. Additional interview scenarios are being developed by others within the H. Wayne Huizenga College of Business and Entrepreneurship.

In this session, I will present my work developing both simulations. I will highlight key takeaways from this design process and share advice for successfully integrating these simulations into academic coursework.