Title

Rhetoric and Recapture: Theorizing Digital Game Ecologies through EA’s The Sims Series

Document Type

Article

Publication Date

9-2014

Publication Title

Green Letters: Studies in Ecocriticism

Keywords

Animals, culture, ecocrticism, wilderness, post-humanism, environment

ISSN

1468-8417

Volume

18

Issue/No.

3

First Page

209

Last Page

220

Abstract

This essay offers an ecocritical approach to studying games that accounts for the relationships between nature, technology and culture as they are configured by game design. By performing a reading of rhetoric and technological recapture in Electronic Arts’s (EA’s) The Sims series, the essay untangles how game design and game technology reflect ideologies – sometimes even conflicting ones – about how humans should relate to and interact with nature. This essay also argues that advancements in digital game technology afford designers and players the option to explore and perpetuate more complex and diverse ideologies about humans and nature that move away from anthropocentric and speciesist perspectives.

Creative Commons License

Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License
This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License.

DOI

10.1080/14688417.2014.963881

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Peer Reviewed

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