Presentation Title

Creative Learning of Mathematics: e-Project Based Service Learning

Start

9-30-2020 10:00 AM

End

9-30-2020 11:00 AM

Short Description

e-PBSL is a new free educational platform designed to leverage value of student works beyond academic grading. It also enables educators to leverage value of their work and raise support to educational projects. Here is a specific example related to this very conference.

Abstract

Efficacy of Project Based Learning has been proven for mastering various subjects, but efficiency of using student work is low: majority of projects is discarded. e-PBSL is a new free educational platform designed to leverage value of student works beyond academic grading:
> students post their work online and can collaborate e-Project Based Learning
> links of good-cause projects and sponsors are added to help them to save on online advertising - e-Service Learning
It can be adapted to any language, level, and topics: see here examples of Creative Learning of Math - http://www.sponsorschoose.org/math
The system provides donation and sponsorship mechanisms to raise support to educational projects and student rewards through crowdfunding. It also incorporates gamification of life elements as a part of The Game of Thoughts & Ideas/Everyday Life Game. This very abstract is one piece of puzzle - see it posted here, offer improvements, and play the Game!

Format

Concurrent Session

Institutional level targeted

K-12

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Sep 30th, 10:00 AM Sep 30th, 11:00 AM

Creative Learning of Mathematics: e-Project Based Service Learning

Efficacy of Project Based Learning has been proven for mastering various subjects, but efficiency of using student work is low: majority of projects is discarded. e-PBSL is a new free educational platform designed to leverage value of student works beyond academic grading:
> students post their work online and can collaborate e-Project Based Learning
> links of good-cause projects and sponsors are added to help them to save on online advertising - e-Service Learning
It can be adapted to any language, level, and topics: see here examples of Creative Learning of Math - http://www.sponsorschoose.org/math
The system provides donation and sponsorship mechanisms to raise support to educational projects and student rewards through crowdfunding. It also incorporates gamification of life elements as a part of The Game of Thoughts & Ideas/Everyday Life Game. This very abstract is one piece of puzzle - see it posted here, offer improvements, and play the Game!