Tuesday, September 29, 2015

Presentation Title

Digital Game-Based Learning Design for Optimum Student Engagement in Mathematics and Science

Location

Waldorf

Start

9-29-2015 10:00 AM

End

9-29-2015 10:50 AM

Abstract

Students at post-secondary institutions often experience failure in their prerequisite mathematics classes which prevents them from progressing to the next stage on entry level science, engineering and mathematics courses. Problem based learning is powerful in teaching concepts by connecting the content across the curriculum. Carefully designed serious games can incorporate the principles of project-based learning while balancing the attractiveness of gameplay elements. The blending of the two approaches maximizes player engagement while providing opportunities to learn the relevant academic skills. The design process described is the merging of educational principles with gaming elements to develop a serious digital game which teaches entry level mathematics and science skills.

This document is currently not available here.

Share

COinS
 
Sep 29th, 10:00 AM Sep 29th, 10:50 AM

Digital Game-Based Learning Design for Optimum Student Engagement in Mathematics and Science

Waldorf

Students at post-secondary institutions often experience failure in their prerequisite mathematics classes which prevents them from progressing to the next stage on entry level science, engineering and mathematics courses. Problem based learning is powerful in teaching concepts by connecting the content across the curriculum. Carefully designed serious games can incorporate the principles of project-based learning while balancing the attractiveness of gameplay elements. The blending of the two approaches maximizes player engagement while providing opportunities to learn the relevant academic skills. The design process described is the merging of educational principles with gaming elements to develop a serious digital game which teaches entry level mathematics and science skills.