Part of the Arts and Humanities Commons
Works by Melissa Bianchi in Arts and Humanities
2021
Simulated Scarcity and Sustainability: An Ecocritical Analysis of Resource Management in Animal Crossing
Melissa M. Bianchi
Simulated Scarcity and Sustainability: An Ecocritical Analysis of Resource Management in Animal Crossing
Melissa M. Bianchi
Simulated Scarcity and Sustainability: An Ecocritical Analysis of Resource Management in Animal Crossing
Communication, Media, and Arts Proceedings, Presentations, Speeches, and Lectures
Simulated Scarcity and Sustainability: An Ecocritical Analysis of Resource Management in Animal Crossing
Communication, Media, and Arts Proceedings, Presentations, Speeches, and Lectures
Alice as Looking-Glass: A Critical Reflection on the Processes of Adaptation and Reinterpretation across Media Platforms
Melissa M. Bianchi
Inklings of Ecological Disaster: The Rhetorics of Species Transformation in Nintendo’s Splatoon
Melissa M. Bianchi
Monstrous Modernity: H.P. Lovecraft’s ‘Call of Cthulhu’ as a Literary Interpretation of Modernism
Melissa M. Bianchi
Orca 167 is Not Happy: How Zoo Simulation Games Reimagine Cultural Conceptions of Animals and Animal Captivity
Melissa M. Bianchi
Distilling Doggie Dynamics’: Interrogating the Biopolitics of EA’s The Sims series
Melissa M. Bianchi
From Barbarella to Sky Doll: A Comparative Study of Representations of Sexuality in Feminist Science Fiction Comics
Melissa M. Bianchi
Rhetoric and Recapture: Theorizing Digital Game Ecologies through EA’s The Sims Series
Melissa M. Bianchi
Why Play as Animals? Examining the Human Animal and Capitalist Culture in Shelter
Melissa M. Bianchi
The ‘Gud,’ the Bad, and the Biorg: Reading Posthumanist and Postanimal Critiques in We3
Melissa M. Bianchi
2020
WRIT 6000 Defense Workshop
Communication, Media, and Arts Proceedings, Presentations, Speeches, and Lectures
The ‘Gud,’ the Bad, and the Biorg: Reading Posthumanist and Postanimal Critiques in We3
Communication, Media, and Arts Faculty Book and Book Chapters
Lost in the Woods: Procedurality and the Uncanny in The Legend of Zelda Series
Communication, Media, and Arts Faculty Book and Book Chapters
Winter CRDM Thesis Workshop series
Communication, Media, and Arts Proceedings, Presentations, Speeches, and Lectures
WRIT 6000 Defense Workshop
Communication, Media, and Arts Proceedings, Presentations, Speeches, and Lectures
2019
Game Time: Improv(ing) Stories
Communication, Media, and Arts Proceedings, Presentations, Speeches, and Lectures
Breaking Down the Process: How to Effectively Engage & Assess Student Writing
Communication, Media, and Arts Proceedings, Presentations, Speeches, and Lectures
2018
The Power of Play: Gamifying the Learning Process
Communication, Media, and Arts Proceedings, Presentations, Speeches, and Lectures
The Power of Play: Gamifying the Learning Process
Communication, Media, and Arts Proceedings, Presentations, Speeches, and Lectures
2017
Tracing New Possibilities for Research and Collaboration
Communication, Media, and Arts Proceedings, Presentations, Speeches, and Lectures
2016
Inklings of Ecological Disaster: The Rhetorics of Species Transformation in Nintendo’s Splatoon
Communication, Media, and Arts Proceedings, Presentations, Speeches, and Lectures
Awkward Animal Avatars: Examining Goat Simulator as a Case of Botched Taxidermy
Communication, Media, and Arts Proceedings, Presentations, Speeches, and Lectures
Applied Augmented Reality
Communication, Media, and Arts Proceedings, Presentations, Speeches, and Lectures
Digital Counter-Publics: Writing Action through Augmented Reality Criticisms
Communication, Media, and Arts Proceedings, Presentations, Speeches, and Lectures
2015
Distilling Doggie Dynamics’: Interrogating the Biopolitics of EA’s The Sims series
Communication, Media, and Arts Proceedings, Presentations, Speeches, and Lectures
Over the River and Through the Wood: Becoming-Animal in Digital Environments
Communication, Media, and Arts Proceedings, Presentations, Speeches, and Lectures
Orca 167 is Not Happy: How Zoo Simulation Games Reimagine Cultural Conceptions of Animals and Animal Captivity
Communication, Media, and Arts Proceedings, Presentations, Speeches, and Lectures
2014
Rhetoric and Recapture: Theorizing Digital Game Ecologies through EA’s The Sims Series
Communication, Media, and Arts Faculty Articles
Playing as Animals: Reading Animal Avatars and Animal Alterity in Digital Games
Communication, Media, and Arts Proceedings, Presentations, Speeches, and Lectures
Why Play as Animals? Examining the Human Animal and Capitalist Culture in Shelter
Communication, Media, and Arts Proceedings, Presentations, Speeches, and Lectures
Game Time: Fun with a Purpose
Communication, Media, and Arts Proceedings, Presentations, Speeches, and Lectures
Systm 3rr0r: Ruptures in Digital Media
Communication, Media, and Arts Proceedings, Presentations, Speeches, and Lectures
2013
Alice as Looking-Glass: A Critical Reflection on the Processes of Adaptation and Reinterpretation across Media Platforms
Communication, Media, and Arts Proceedings, Presentations, Speeches, and Lectures
2012
Monstrous Modernity: H.P. Lovecraft’s ‘Call of Cthulhu’ as a Literary Interpretation of Modernism
Communication, Media, and Arts Proceedings, Presentations, Speeches, and Lectures